DirectX and Unity Expert Needed to Fix Issues in Model Loading - Upwork
Būsena | UŽDARYTA |
Biudžetas | 501-1000 Eur |
Sukurta: | 2020-01-26 |
Baigiasi: | 2020-02-02 |
Siūlo: | Nėra |
Apibūdinimas: | I am writing a .X to Unity converter. .X character is loaded in a legacy D3DX based game engine and its information is dumped into text files. These text files are read by Unity scripts and a mesh with bones, skin, and textures is created in Unity. The problem I am facing is that once I assign my bone weights (exported from D3DX engine) and bind poses in Unity, the mesh gets distorted beyond recognition. My bones appear to have the correct transforms when I compare them in a .X viewer but they are created away from the mesh. Otherwise, the mesh appears fine. I am using combined frame transformation matrices from .X to create bone transforms in Unity. I am not using the bone offset matrices from .X in Unity at the moment. I am calculating bind poses in Unity by multiplying worldToLocal and parent's localToWorld matrices. I need someone who is familiar with these techniques and has specific experience in D3DX model loading and creating skinned characters in Unity at run-time through script. I will share the code in Unity and also one in D3DX game engine and the problem in mesh creation will need to be solved in Unity. Budget: $150 Posted On: January 26, 2020 04:00 UTC Skills: DirectX, Unity3D, 3D Rendering, C++, 3D, Game Programming, Game Development, C#, Unity Country: Pakistan click to apply |
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Operacinė Sistema: | Linux |
Siūlymų Skaičius: | 0 |